Click sound when changing a parameter (Unity)

My problem here is that when the Command Instrument triggers in this event, a “Click” sounds.
This Command Instrument is modifying a labeled global parameter called “Surfaces_Enum”.

The underlined referenced events are “Footstep” events which depend on that Global parameter.

In the FMOD Studio the Click does not sound, but when I play it on Unity, it does sound. Why could that happen???

I’ve tried seek modulation for the parameter as well…

Thank you

Hi,

Thank you for the screenshot.

Could I grab your FMOD integration and Unity versions?

If you record a profiler session when the command instrument is triggered are you able to hear the click in the recording?