I have a Scatterer Instrument which contains a Nested Event & a Command Instrument.
The Command Instrument is set to increment a parameter value from the Nested Event. The scatter instrument is setup to play sequential, so that every 2-5 seconds it plays the Nested Event, and then every 2-5 seconds it increments the parameter.
It works great in Studio, and in my Built Banks from Unity, but when I validate the project, I get the error: “Studio has detected some objects within the project are in an invalid state” with the details:
Thanks for reporting this issue. I’ve added it to our bug tracker.
As far as my tests have been able to determine, this is a bug in our validator: Command instruments seem to be working perfectly, but are being incorrectly detected as invalid. I therefore recommend avoiding the validator until we have released a new FMOD Studio version containing a fix.
Also having this problem. It’s bad because I want to use the validator to auto-repair another problem, but if I do it will blow away my command instruments… Any projected fix date?