Command Instruments Set Parameter Playing Early

I’m testing potential adaptive soundtrack setups. In this instance I have put different musical phrases into the sheet of a discrete parameter and use command instruments to trigger them by use of “Set Parameter” functionality.

However, when I do this, the parameter change is occurring before the playback head in the timeline has reached it. Approximately 200-250ms too early. This affects the synchronicity of the phrases that are dependent on it.

What can I do to prevent this preemptively playing?

I haven’t been able to reproduce this behavior; when I test here, command instruments trigger when they’re overlapped by the playback position, and not before.

Do other instruments exhibit this behavior, or is it only command instruments?

Have you considered applying quanitzation or a delay to the instruments whose playback you want to happen at a specific time? Given that you’re using this feature for music, I imagine the event must have a tempo you could use for quantization.

It seems only to be command instruments and it varies on the length of the command instrument.

The event does have a tempo, but quantization delays until the next beat, not the one that the instruments are placed on. I zoomed in as far as I could go, it’s definitely on grid.

Unfortunately, we’re still not able to reproduce this issue. It’s possible that I’m misunderstanding some detail of your setup, or that I’ve done something slightly differently. Are you able to upload a video that demonstrates the issue occurring, or a copy of your project for us to inspect?

Thanks for the video. Unfortunately, even when imitating the content that’s visible in that video, the issue still doesn’t appear to occur when I try to reproduce it here. It’s possible that there’s some unique feature of your project not shown in the video that’s responsible, or that the issue only occurs in some version of FMOD Studio. Are you able to upload a project for us to inspect? And which version of FMOD Studio are you using?

Hello. This exact issue seems to be happening here too…

Hi,

What version of FMOD Studio are you using? Would it be possible to get a video showing the issue?

Hi there,

simply put: I am using the current, latest version of FMOD. When I squish the command instruments into a thin, arrow-like shape - similarly to how they look in chrisjdarcy’s video - they activate a head of time. This behavior is not the same when the instrument is extended a little bit more.

Hopefully, this clears things up.

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Thank you for the information, is it possible to upload the project to your profile to test on my side? I am unable to reproduce the behaviour.

Sure thing. Currently, my profile lacks the requirements to upload in the “projects” tab, so I simply uploaded to the “uploads” tab as a .rar file. It should be called “suc.rar”.

As you can see in the project: the first, second, and fourth command instruments should work as expected. It is simply the third squished one that will activate ahead of time.

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Thank you for the project.

Using 2.02.25 on my side I am still unable to reproduce the issue
TriggerEarly

The parameter change is triggering only when the command instrument is being hit.

Could you record a video for my showing this issue?