Hi FMOD support,
My team has come across a strange occurence that we haven’t been able to prevent from happening again yet:
We have added an FMODAudio component to an object blueprint and have chosen an event to go with that (Component -> (under details:) Sound -> Event dropdown list);
We have saved the blueprint and pushed the changes (using GitHub);
When pulling the project and opening it, the event from the dropdown list (again under the component’s details -> Sound) is reset to its initial state (‘None’).
So without any of us changing the sound event allocated to the component, it is reset to none. Of course, no sound plays until we reassign the event from the dropdown list.
It doesn’t occur very often, so we haven’t been able yet to determine any conditions that could cause this. Is there anything you know we can do to prevent this from happening? We’re puzzled.
We’re currently using FMOD Studio 1.06.01 and UE4.7.6.
I’m looking forward to hearing from you!
P.S. Thanks so much for developing such a nifty and user-friendly tool as FMOD. This is great. <3