When I first attempted to use FMOD in Unity I was able to solve some loading errors using this thread: Help! Banks not loading. I think i messed up my FMOD settings (The Desktop/Desktop issue by using specified banks in initialization).
Now when doing a cloud build for iOS I’m getting similar errors. Here’s the build summary:
Summary: 12 warnings, 2 errors:
ERRORS:
[error] [2023-12-02T19:56:47Z - Unity] ERROR: FMOD Studio: copy banks for platform iOS : copying banks from Assets/Audio/Desktop to /opt/workspace/workspace/hilster.oncoming-drift.default-ios/Assets/StreamingAssets
[error] [2023-12-02T19:56:47Z - Unity] FMODUnity.RuntimeUtils:DebugLogErrorFormat (string,object[]) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:588)
[important] [2023-12-02T19:56:03Z - Unity] Initialize engine version: 2022.3.8f1 (b5eafc012955)
[warning] [2023-12-02T19:56:37Z - Unity] Assets/FirstGearGames/SmoothCameraShaker/Scripts/ShakerInstance.cs(232,22): warning CS0414: The field 'ShakerInstance._first' is assigned but its value is never used
[warning] [2023-12-02T19:56:37Z - Unity] Assets/FirstGearGames/SmoothCameraShaker/Scripts/ShakerInstance.cs(232,22): warning CS0414: The field 'ShakerInstance._first' is assigned but its value is never used
[error] [2023-12-02T19:56:47Z - Unity] ERROR: FMOD Studio: copy banks for platform iOS : copying banks from Assets/Audio/Desktop to /BUILD_PATH/hilster.oncoming-drift.default-ios/Assets/StreamingAssets
[error] [2023-12-02T19:56:47Z - Unity] FMODUnity.RuntimeUtils:DebugLogErrorFormat (string,object[]) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:588)
[warning] [2023-12-02T19:56:47Z - Unity] EXCEPTION: DirectoryNotFoundException: Could not find a part of the path "/BUILD_PATH/hilster.oncoming-drift.default-ios/Assets/Audio/Desktop/Desktop/Master.bank".
[warning] [2023-12-02T19:56:47Z - Unity] DirectoryNotFoundException: Could not find a part of the path "/BUILD_PATH/hilster.oncoming-drift.default-ios/Assets/Audio/Desktop/Desktop/Master.bank".
[warning] [2023-12-02T19:56:49Z - Unity] Assets/FirstGearGames/SmoothCameraShaker/Scripts/ShakerInstance.cs(232,22): warning CS0414: The field 'ShakerInstance._first' is assigned but its value is never used
[warning] [2023-12-02T19:56:49Z - Unity] Assets/FirstGearGames/SmoothCameraShaker/Scripts/ShakerInstance.cs(232,22): warning CS0414: The field 'ShakerInstance._first' is assigned but its value is never used
[warning] [2023-12-02T19:56:52Z - Unity] Shader warning in 'Hidden/PostProcessing/Debug/Waveform': Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[warning] [2023-12-02T19:56:52Z - Unity] Shader warning in 'Hidden/PostProcessing/MultiScaleVO': Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[warning] [2023-12-02T19:56:52Z - Unity] Shader warning in 'Hidden/PostProcessing/Debug/Vectorscope': Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[warning] [2023-12-02T19:56:52Z - Unity] Shader warning in 'Hidden/PostProcessing/Debug/LightMeter': Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[warning] [2023-12-02T19:56:52Z - Unity] Shader warning in 'Hidden/PostProcessing/Debug/Histogram': Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[warning] [2023-12-02T19:56:52Z - Unity] Shader warning in 'Hidden/PostProcessing/ScreenSpaceReflections': Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)