My unity game keeps crashing my GPU (this is nomral) but this time, I get details involving Fmod. After my crash, I get this stack trace:
========== OUTPUTTING STACK TRACE ==================
0x00007FF7A4ED0590 (Unity) vk::Image::AccessWholeImage
0x00007FF7A4EDC509 (Unity) GfxDeviceVK::EnsureValidBackbuffer
0x00007FF7A4EA5688 (Unity) vk::RenderPassSwitcher::InternalApply
0x00007FF7A4EDC2D9 (Unity) GfxDeviceVKBase::EnsureCurrentCommandBuffer
0x00007FF7A6422433 (Unity) GfxDeviceWorker::RunCommand
0x00007FF7A64246BB (Unity) GfxDeviceWorker::RunExt
0x00007FF7A64247D8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF7A4A9A5A7 (Unity) Thread::RunThreadWrapper
0x00007FFA5F047034 (KERNEL32) BaseThreadInitThunk
0x00007FFA5FB026A1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/THEBIG~1/AppData/Local/Temp/Unity/Editor/Crashes
[FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:558)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:81)
(Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 558)
Is this a result of Fmod or is this simply Fmod panicking at everything has fallen apart?