I got an FMOD related crash:
[FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer!
I don’t even know where to begin figuring out how to solve this. I have a few questions tho.
Could Unity ‘Development Build’ cause crashes?
Could FMOD’s Live Update feature cause crashes?
In otherwords, is having live update and development build putting extra risk of crash on the game?
I’ve attached an image of the profiler during gameplay, do these seem in the ballpark of normal ranges? anything stand out?
I’ve also attached an image of the in game Debug Console, anything stand out?
I’m using FMOD 1.10.13
Not sure what our sound person is using for FMOD studio, perhaps updating that to latest might help?
EDIT: while running the profiler for a while, the CPU - Update got above 100% (about 113%) for a while. Seems like a problem? I’m having trouble reproducing it though
any advice on where to start with this would be much appreciated