We encountered a crash at some point. Looking at what happens to the load at this moment, you can notice that the frame time of the CPU increases by about 1.5 times (the “IncrementalPurgeGarbage” function appears from the strange one) and looking at what happens to the memory from the strange "Untracked memory " takes a lot of memory. I’m leading to the fact that maybe this is a memory leak … (memory consumption does not increase over time).The graphics also change at the time of the crash
Can you advise something? Version : UE 4.27 plus
Hi,
Can I get you to provide a higher resolution version of the profiler session screenshot, and also a log of the crash so I can take a look at see whether there’s anything FMOD-related that might be causing it?