We’re encountering a fun little problem with trying to compile to the Nintendo Switch for the first time. When we compile it in debug game configuration, we get an Access Violation of Data crash after we launch the game
Here’s the call stack of the crash
Anyone familiar with this issue? Are we doing something silly?
oh, here’s addititional info, we run UE 4.24.3, and the latest FMOD, which is 2.01.00. And we use SDK 9.3.1