We are using FMOD for Unity 2.02.04 with Android platform and we are getting the following crash reports on production:
SIGSEGV: Segmentation violation (invalid memory reference)
0 libaudioclient.so +0x94244 android::AudioTrack::setVolume(float, float)
1 libaaudio_internal.so +0x2cb70 aaudio::AudioStreamTrack::doSetVolume()
2 libaaudio_internal.so +0x1da0c aaudio::AudioStream::MyPlayerBase::playerSetVolume()
3 libaudioclient.so +0xb59e8 android::PlayerBase::setVolume(float)
4 libaudioclient.so +0x43a04 android::media::BnPlayer::onTransact(unsigned int, android::Parcel const&, android::Parcel*, unsigned int)
5 libbinder.so +0x4987c android::BBinder::transact(unsigned int, android::Parcel const&, android::Parcel*, unsigned int)
6 libbinder.so +0x5390c android::IPCThreadState::executeCommand(int)
7 libbinder.so +0x53428 android::IPCThreadState::getAndExecuteCommand()
8 libbinder.so +0x53cd8 android::IPCThreadState::joinThreadPool(bool)
9 libbinder.so +0x80414 android::PoolThread::threadLoop()
10 libutils.so +0x13588 android::_threadLoop(void*)
11 libandroid_runtime.so +0xbf4b4 android::AndroidRuntime::javaThreadShell(void*)
12 libutils.so +0x12de4 thread_data_t::trampoline(thread_data_t const*)
13 libc.so +0xf0d40 __pthread_start(void*)
14 libc.so +0x8d578 __start_thread
Is this something which is already known? What could we do about it?
Thanks for your reply!