I have one asynchronous event, which currently fades out to another one based on game-location(1 track background music at a time). This works, but sometimes the fade / ingame-movement happens right in the middle of a musical theme.
Is it possible to force the current event to play until it reaches a marker, and then behave like it stopped / fades out via AHDSR etc.?
It would be nice to have the music only fade after a musical phrase finished. (My audio consists of short parts with long pauses inbetween). The track is not in beats.
I hope this is not a silly question, I’m new here and experimenting!
Thanks for your time!