Cross compile Linux build using Windows

I’m currently trying to build a version of my unreal project with FMod targeted to Linux, but I get this error:
ERROR: Missing precompiled manifest for ‘FMODStudio’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in FMODStudio.build.cs to override.
I feel like I’m doing something completely wrong here but I don’t really understand what’s going on.

What versions of FMOD and Unity are you using?

I was able to build a version using FMOD 2.01 and UE4.25.

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