Can't Package Project UE4 4.23.1 Mac OS 10.14.5

Hi there, I’m having some issues directly related to FMOD packaging the product, I know it’s FMOD because I created a new product, packaged it successfully and then added FMOD and was able to recreate the error. The error is:
PackagingResults: Error: Missing precompiled manifest for ‘EditorWidgets’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorWidgets.build.cs to override.
PackagingResults: Error: AutomationTool was unable to run successfully.

I noticed that FMODStudioEditor.build.cs had UnrealEd listed as a public dependency, but even after moving it to the private dependency list I’m still having the same issue. Any help would be greatly appreciated. Thanks.

What version of the FMOD Plugin are you using?
Do you have the plugin in the Engine or Project directory?
Are you able to share the entire log output?