Hi there, I’m having some issues directly related to FMOD packaging the product, I know it’s FMOD because I created a new product, packaged it successfully and then added FMOD and was able to recreate the error. The error is:
PackagingResults: Error: Missing precompiled manifest for ‘EditorWidgets’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorWidgets.build.cs to override.
PackagingResults: Error: AutomationTool was unable to run successfully.
I noticed that FMODStudioEditor.build.cs had UnrealEd listed as a public dependency, but even after moving it to the private dependency list I’m still having the same issue. Any help would be greatly appreciated. Thanks.