I am using Unreal 4.13.1 source version and FMODStudio 1.08.12.
when I build my project by Unreal RunUAT.command BuildCookRun, manifest error occurred.
“AutomationTool terminated with exception …/Engine/Binaries/Mac/UE4Editor.app/Content/MacOS/libfmodL.dylib was in manifest but was not produced.”
however when i use Unreal 4.13.1 launching version, it works ok.
my project hierarchy is like below.
-
Engine
- Binaries
- Sources
- etc…
-
Game
- Plugins
- FMODStudio
- Sources
- etc…
How can I fix this?