The project I’m working on has a fixed camera Isometric viewpoint. I have a foley event tied to their animations in UE4.
NPC Characters walk past this camera on the street below, but because the perspective has the road moving “towards” the camera, when the character walks off screen to the right, the footsteps feel unnaturally loud. I realize that this is because the character is technically “closer” to the camera, but since the character is off screen it just doesn’t feel right to have the audio that loud.
Any suggestions on how to handle this? Custom attenuation curve? Some kind of parameter?
Here’s an image to convey the issue…