FMOD 2.02.17 Unity 2022.3.33f1
When using an attenuation object with the Studio Listener combined with the “Stop Events outside Max Distance” option it seems that FMOD is deciding when to turn events off/on based on their distance to the Listener component and not the attenuation object.
For example, if the attenuation object is close to an event but the camera is far away (beyond the event’s max distance) then pulls in closer, the event will suddenly switch on at a high volume. Conversely, if the event is running, and the attenuation object stays put but the camera moves away then the event will switch off whilst still at audible volume.
Is there an easy workaround for this other than switching the “stop events outside max distance” off?