It’s been a long time since I last posted here. Nice to see the project is continuing to develop at rapid speed. Hats off to everyone invovled
So I’m returning to an a plugin I developed with an earlier API and I’m having issues debugging it in Xcode. If I select the FMOD Studio app as the debug executable, it tries to open FMOD but then exist with the following:
2020-10-15 09:58:54.612529+0100 fmodstudio[15882:807328] MessageTracer: load_domain_whitelist_search_tree:73: Search tree file's format version number (0) is not supported
2020-10-15 09:58:54.612560+0100 fmodstudio[15882:807328] MessageTracer: Falling back to default whitelist
Usage: fmodstudio [-build] [-shared-audio-source-dir <path>]
[-banks <banknames>] [-platforms <platformnames>] [-export-guids]
[-script <scriptfile>] [-ignore-warnings] <project.fspro>
-build ................................ Build mode for command line tool.
-shared-audio-source-dir <path> ....... Overrides the assets folder path.
(Optional)
-banks <banknames> .................... Comma-separated list of banks to
build. (Optional)
-platforms <platformnames>............. Comma-separated list of platforms
to build. (Optional)
-export-guids ......................... Exports event guids and mixer guids
to text files. (Optional)
-script <scriptfile> .................. Javascript file to run on the
project. (Optional)
-diagnostic ........................... Runs validation check on the project
for potential corruptions and
errors. (Optional)
-ignore-warnings ...................... Continue building if warnings are
detected. (Optional)
-help ................................. See usage information for command
line tool.
Examples:
fmodstudio -build foobar.fspro
fmodstudio -build -banks "Master Bank, SFX, Music" foobar.fspro
fmodstudio -build -banks "Master Bank" -platforms "Desktop" foobar.fspro
fmodstudio -build -platforms "Desktop, XboxOne, PS4" foobar.fspro
fmodstudio -build -banks "Master Bank,Dialog" -ignore-warnings foobar.fspro
fmodstudio -build -banks "Master Bank,Dialog" -export-guids foobar.fspro
fmodstudio -build -shared-audio-source-dir "C:/audio assets" foobar.fspro
fmodstudio -script foo.js foobar.fspro
fmodstudio -diagnostic foobar.fspro
Is there some kind magic command line params I can pass to get FMOD to run from within XCode?