I was wondering if any of you had the answer to this.
I have an FMOD project I’m trying to integrate with Unity, but the team I am working with are using Github to sync up all our changes over online.
I was wondering if I can define a ‘Relative Path’ in the Unity-Fmod integration package’s FMOD dropdown menu, there is a an option to ‘Edit Settings’ where you can define the file path of the studio project in Unity’s inspector window.
But my filepath on my computer will be different from theres, is there any way to fix this up so we don’t have to keep repointing Unity to the Fmod project every time??