Dialogue Localization Banks Seperating referenced events

Would it be possible to separate referenced events in different banks?

Example scenario:
I want to keep my dialog localization playing separate from the sound design.

Like below:


Any insights on how to tackle this or if this works would be appreciated!

If you open the preferences dialog, navigate to the “build” tab, and scroll down, you’ll find a checkbox labelled “Include referenced events in banks (reccomended).” By default, this checkbox is checked, meaning that each referenced event is implicitly and automatically included in all the same banks as the events that reference it.

If you uncheck this checkbox, referenced events will not be automatically included in the same banks as the events that reference them; instead, they’ll only be included in the banks that you’ve explicitly added them to.

Note that if you attempt to play an event without first loading at least one bank containing that event, you will encounter errors. This includes referenced events - so if you want to play an event that contains an event instrument, be sure to load the bank containing the referenced event before you do.