Will Localized Dialog automatically link to a defined event?

Will the localized dialog audio table automatically link to an already-defined event?
e.g.
I defined “event:/VO/Hello” as an event, linking to VO/ZH/Hello.wav
and then, I defined the bank VO as the localized audio table, contains like
VO/ZH/Hello.wav,
VO/EN/Hello.wav
Now in case I loaded vo_en bank in the game, and played “event:/VO/Hello”, would FMOD play VO/EN/Hello.wav instead? (I didn’t load vo_zh bank)

That sounds correct. There will only be one set of Events in game but they will use different assets depending on the bank that is loaded.