Dialogue System with Audio Table and Parameters

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I am trying to create a dialogue system with various NPC types and states (Ex. Soldier_Female_British_Idle) as well as variations and a parameter for “Dialogue Rarity”. The Audio Table / Programmer Instrument method doesn’t seem to accomplish the functionality I need, as it can only play individual audio files and not events.

Has anyone else created a complex dialogue system using UE5/UE4 and FMOD? Should I just create a Data Table in Unreal Engine and play events from there?

I’m not sure what the most ideal setup would be, any advice would be greatly appreciated.