Dissonance Bugs

Sure. The bug itself seems to appear after some time - but seems to be variable. I wonder if it has something to do with a player getting out of range then in range again? (As I believe the voice is virtualised when out of range…)

Simply:

  1. Load into scene (in my project, go to the WorldMap and use Unity’s Multiplayer Play Mode to create an additional instance)
  2. Then, wait for some time (or potentially go out of range and back in)
  3. Bug should appear within a couple minutes.
  4. Repeat if bug does not appear; it doesn’t always seem to happen.