Sure. The bug itself seems to appear after some time - but seems to be variable. I wonder if it has something to do with a player getting out of range then in range again? (As I believe the voice is virtualised when out of range…)
Simply:
- Load into scene (in my project, go to the WorldMap and use Unity’s Multiplayer Play Mode to create an additional instance)
- Then, wait for some time (or potentially go out of range and back in)
- Bug should appear within a couple minutes.
- Repeat if bug does not appear; it doesn’t always seem to happen.