Dissonance disables FMOD sounds on iOS

When you turn on Dissonance voice chat on the iOS build, all FMOD sounds disappear, while there are a lot of “ERR_CHANNEL_STOLEN” errors. It is fixed only by restarting the build. Everything works fine in the android build or in the editor. Do you have any idea what it might be?

Hi,

Thanks for bringing this to our attention. Could I grab some more info?
What version of Unity and the FMOD integration are you using? Could I please get the full log when experincing the issue with the following FMOD integration settings:


Thanks