Hello! First post in the community. Thank you for this tool!
My question is specific to using AttachInstanceToGameobject. So I’ve gotten to the point where the eventInstance is successfully updating it’s 3D attributes (I’m logging it’s 3D attributes.position vector on update to make sure). Unfortunately though I’m not hearing any distance attenuation despite the position vector clearly moving away from the camera (which owns the FMOD Studio Listener).
Any clues to what may be wrong with my setup?