My event has a paramter “RoomCheck”, and this is a footstep event.
Is it possibile to create something like an area instance into the game scene or other events instance in order that when this footstep event is posted in the area of or close to an event, the paramter value of “RoomCheck” can be changed?
we cannot use distance between footstep event and Listener, or create a snapshot place in the scene, because some footstep instance are posted outside room, but some are in the room. It is depended on where this footstep event posted.
Other example: Some players are walking on Sand, and Some players are walking on Grass. They also use same event.
I think main issue is that i not really clear to how two events can affect each others. I just wanna create a function just like what “Wwise [Switch] or [State]” does.
Any solutions or suggestions!
Thank you very much!!!