I’m making a test/demo game in Unity to learn Fmod, and in order to make the steps audible in a 3rd person character, I inserted them via events in the animations. For which I made/my friend helped me make/my friend made for me a small code for the character.
Now, I want to have invisible objects work as triggers for the event’s parameters, so that the steps sound in different materials (grass, water, etc).
My problem is that when I create a parameter trigger, it can only find the parameters of events in that scene, so the steps event parameter is nowhere to be found and bound to be at default parameters forever.
Any ideas? For fixing this, or a better way of integrating 3rd person steps?