Distorted and clicking sound with AudioLink

Hi everyone,

I’m trying to route Unreal Engine audio into FMOD using AudioLink, but I’m running into audio distortion and constant clicking issues.

I’ve tested both approaches:

  • Routing audio from an Unreal Submix into AudioLink

  • Using the FMODAudioLinkComponent

In both cases, the result is distorted audio with continuous clicks.

What’s more confusing is that even Unreal audio that is not routed into FMOD (currently still playing natively in Unreal, though it will be moved to FMOD later) also sounds distorted once AudioLink is enabled.

This makes me think the issue might be related to a more global audio configuration rather than a specific routing setup.

Thanks in advance for your attention!