Distorted and clicking sound with AudioLink

Hi everyone,

I’m trying to route Unreal Engine audio into FMOD using AudioLink, but I’m running into audio distortion and constant clicking issues.

I’ve tested both approaches:

  • Routing audio from an Unreal Submix into AudioLink

  • Using the FMODAudioLinkComponent

In both cases, the result is distorted audio with continuous clicks.

What’s more confusing is that even Unreal audio that is not routed into FMOD (currently still playing natively in Unreal, though it will be moved to FMOD later) also sounds distorted once AudioLink is enabled.

This makes me think the issue might be related to a more global audio configuration rather than a specific routing setup.

Thanks in advance for your attention!

Hi,

A few questions:

  • What version of Unreal Engine are you using?
  • What version of the FMOD for Unreal plugin are you using?
  • What platforms do you observe this issue on?
  • Are you able to reproduce the issue in build as well as editor?
  • If you set FMOD’s logging level to “LEVEL_LOG” and enable API error logging, do you receive any errors or warnings in UE’s output log? Could I get you to post a log with these settings enabled so I can take a look?