DllNotFoundException and EntryPointNotFoundException

Hi
I’m trying to get our project to build on Unity 6000 windows arm64.
When I build on x86_64 machine for arm64 target, everything builds.
When I then try running it on the arm64 machine fmod spews exceptions out like mad man.
Trying to open the project on the arm64 version of Unity tells me the same.
I tried to put the arm64 libraries from 2.02.21 in the FMOD/platforms/win/lib/arm64 and modify PlatformWindows.cs to use them with no luck.
Is there a version of FMod for unity that works with Unity 6000 and not partially?

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Currently we do not have a version of FMOD for Unity with support for Windows arm64, we have a task to add support for this and it looks like it has been scoped in for an upcoming release.

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+1 on this. I would live to be able to work on my unity game on my Surface.