Does Unreal AudioLink work on XBox platforms?

Does the support for Unreal AudioLink work on Xbox platforms? The platform docs mention that FMOD will not work with inbuilt UE audio on Xbox, and I remember having to turn this off via an ini file for our previous title on UE 4.27. Since AudioLink is new to UE5, I’m not sure if this guidance still applies. I’ve never looked into AudioLink so I’m not sure if that stuff can still function if the UE audio engine is turned off.

More specifically, would I lose access to UE’s FAudioThread and FAudioDevice on Xbox?