I am currently working on sounddesign for a racing game, but I have no possibility at the moment to connect fmod studio to the game and test it from there.
When I enable the doppler effect on the sound events for game objects that are flying by I cant hear the effect using the 3d preview panner or the sandbox even if I scale it al the way up. Am I missing something obvious or am I doing it wrong?
I did build a doppler like effect myself using the distance and direction parameters and some relative velocity calculation just to be able to check it myself.
When The doppler effect is enabled and the game programmer implements it correctly, does it work Ingame? Can I test it without a game connection in fmod studio?