I hope someone here is familiar with FMOD studio and Unreal Engine 4 workflow. I’ve been following a video tutorial by the creators and they provided and example Fmod project. Here’s the link, just download the zip file of the project: https://www.fmod.com/download/
Just head over to the integrations tab.
So open the project, go to FMODTute project. Now open the car engine event. Now click play. As you can see, the engine idle clip plays even at 0 rpm and loops.
Now, when you download FMOD and install, an example project is downloaded. If You open that project and open their Car Engine Bank, nothing plays automatically, no idle sound whatsoever. But the individual clip itself is a good idle engine sound. I can’t make that event produce sound without forcibly increasing the RPM parameter. What’s going on?
Is it because the UE4 integrated project was an old version? Because it is. Maybe that’s why it auto plays.