I’ve been following the UE4 - FMOD tutorials (new to integrating these two awesome bits of software) over here https://youtu.be/BI7EwpEIHuY and have learnt so much from FMOD and Sal!
Problem is when I’ve integrated the engine and tried to play the game, it sounds very strange. It’s hard to explain so here’s a quick video explaining what I mean: https://youtu.be/FKOGcsJIJR8
As you can hear it almost sounds like the car is changing gears too frequently or there’s something wrong with the load parameter, in this video my finger was on the W key (forward) for the entire time I was recording the car. I’ve double checked my connections in the blueprints and they match Sal’s exactly.
I’m using UE 4.18 here and FMOD 1.10.03. It did spring to mind that maybe the car functions have been updated in Unreal since the videos were made and maybe that’s causing some kind of problem. I’d love to be able to solve this and figure out how to make the engine sound passable rather than a poor implementation of an engine sound.
I also tried to download to an older version of Unreal but couldn’t find a downloadable version of the FMOD plugin that would work with v4.6 of UE4.