FMOD in ue4 intgreation

I have made Fmod project for Simulating Bus Engines with RPM and Speed parameter and i used it in UE4 ( with bluprint) but the sound in FMOD ist diffrent than un UE4. How can i get the same sound.

What do you mean by different?

my car has automatic transmission and when it change from 1 to 2 or 2 to 3 or … it will go through N ( neutral gear) and i causes jump down in TON.

From what you’ve written it sounds like your parameters might need a bit of seek speed to smooth out.

If I’m wrong, could you please post a video of what you’re experiencing?

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Thanks alot for your answer. I made video but i could not upload here and you can check it here https://filebin.net/se364sl3vttpp6pq

From what I’ve seen of the video it looks like you could use an asymmetrical seek speed to make seek down a little bit slower than seek up. But a lot of what you’re hearing is very much FMOD running as intended.