As the title says, the events that I have created since updating the studio and plugin to .09 (due to using perforce) don’t seem to play when I run the game. Here is what I have done so far.
As soon as the game loads (in PIE), I have music playing from an event created in the .06 version (Old Event). That works. I change the event to one that I just recently created (New Event)…nothing plays.
When I open New Event in UE4 and play it there, the music works. It just doesn’t work in game.
I am also able to modify Old Event, change the sound file to the same one as New Event, and it plays just fine.
At first, I thought that maybe it was a mismatch issue where the plugin and the FMOD studio were different version, so I updated the studio and tried again with the same failed result.
I’m also not terribly familiar with how to find/read what the game is doing to know if the answer is being printed out somewhere and I’m doing something dumb.
Worst case, I remove FMOD from my UE4 project and rebuild it, which isn’t a big issue since I only have a dozen or so events created and wouldn’t lose much work at all. But I’m hoping that someone who is smarter than me can show me I did something dumb and there is a quick fix.
Side note: I know exactly zero about code, so everything I do is in blueprints.