Hi. I am new to game development, game sound and visual scripting for games, but I have done visual scripting for synthesis and VSTi plugins (synthedit and puredata).
I am using Unreal Engine 4.
So, my question is:
How much can I automate in FMOD by game interaction? For example: is it possible to turn the filter cutoff down by moving my character into a collision box? How many of the effects and their parameters can be affected by in-game interaction?
I have been looking into using puredata, Max/MSP or some other programming environment to make something that I can import in Unreal Engine 4 and have parameters change by in-game interaction. Lets say I want to make a 3D enviroment synth with parameters that reacts to x/y/z coordinates, so that the filter cutoff changes in one direction and the pitch in another, and a reverb effect wetness in the third direction. Would this be possible in FMOD? Do I even need another application or can FMOD do all of this from the get-go?
Is there any way of using something made in puredata or another synthesis program in Unreal Engine 4, and have the parameters change with game interaction?
Thanks so much for any answer on any of my questions