I’m trying to get my audio to fade out at the end of a sequence in UE4.
I have added my Fmod Parameter track (and it automatically detects the parameter name)
But when i set the parameter in the sequence, it doesnt actually change anything.
I was wondering if anyone had any ideas? Do i need to blueprint something for this? Or is there something obvious i may be missing?
I know this is pretty vague but i thought i would get the basics out of the way to see if that solved it, and then move onto more specific details if needed!