Equivalent to Unity Audio Source - Android Build

Dear joseph,

thank you for your reply. Actually I get an audio stream from the sampler that looks approx. like this:

(int i = 0; i < buffersize; i++)

{
int j = (block + i) * 2;

        data[j + 0] = left_buf[i] * Volume;

       data[j + 1] = right_buf[i] *Volume;

}

Could you please describe to me, how I can pass the stream to FMOD Core API, or is there maybe a sample code that I could review?

Kind regards, MisterIX.