I’m a rookie to fmod, but I’m starting to get an idea of the great functionality of it. Fantastic! OK, enough schmoozing ;). Here my questions:
I’m building an Android music composer app, with a step sequencer, arranger a.s.o.
Therefore I use the MIDI Player Toolkit from Thierry Bachman which is a FluidSynth integration and therefore a soundfont player. That gives me the possibility of having a real sampler in the background including keyboard splits and velocity zones.
So if I could bring this together with FMOD Core functionality, I’d have the big advantage of AAudio (OpenSL ES) integration and I’m really keen on integrating the sound effects like compressor, EQ, distortion a.s.o.
For that I’d need some equivalent of an Audio Source from the native Unity sound integration, as the MTPK Scripts pass their audio through to those.
Is it possible to script an equivalent for that, and also using effects and influencing their parameters directly from a script?