ERR_FORMAT : Unsupported file or audio format.

There is error issue in mobile platform (android, ios) After upgrade “Unity For FMOD” Asset (ver 1.02.09 → ver 1.02.11)

The Error is below

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Type : Exception
Main Thread ID : 1
Time : 8.032796
Condition : BankLoadException: [FMOD] Could not load bank ‘Master’ : ERR_FORMAT : Unsupported file or audio format.
Stack: FMODUnity.RuntimeManager.LoadBank (UnityEngine.TextAsset asset, System.Boolean loadSamples) (at <00000000000000000000000000000000>:0)
SoundManager+<>c.b__17_0 (AddressableAsset1[T] textAsset) (at <00000000000000000000000000000000>:0) AssetManager+<>c__DisplayClass6_01[T].b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle1[TObject] op) (at <00000000000000000000000000000000>:0) System.Action1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
DelegateList1[T].Invoke (T res) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
DelegateList`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

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This appears to be a duplicate of your original post here :

We’ll address the issue in your original post.