FMODUnity.RuntimeManager.loadedBankRegister (LoadedBank loadedBank, System.String bankPath, System.String bankName, Boolean loadSamples, RESULT loadResult)
[FMOD] Could not load bank ‘/storage/emulated/0/Android/data/com.dhr.szdtfsmdhrtt.f.jysl/Resource/Music_datangbianjing.bank’ : ERR_NOTREADY : Operation could not be performed because specified sound/DSP connection is not ready.
The above are all errors sent by Android mobile phone, and there are quite a few of them. However, I tested the game sound when running in the Unity editor, events and banks loaded normally, and there was no error, but many errors were sent back on the mobile phone. Is this an incompatible phenomenon?Is there a solution?
- Unity version 2017.4.34, FmodStudio version 2.00.09