Error playing audiosource in WebGL using Unity 2022

Our project
WebGL
Unity 2022.1.23f1

Things were going well as we started adding audio to our project, but we recently started getting this error when we tried to call Play() on any AudioSource.

FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility

I have tried updating to Unity 2022.2.1f1, but i still get the error.
Funny thing, when I went back to 2021.3.16f1, I stopped having that issue and everything seems fine. Is there something different in 2022 that I need to account for when using Audio in WebGL? We are currently just using mp3 files.

The AudioSource component is made by Unity, but their built in audio does happen to use an older version of FMOD that is heavily modified these days.

We have a separate plugin, FMOD for Unity, that users can add to their project to use our audio engine instead of the one built in to Unity. We can help you if you are using our integration, but if you are having issues with the AudioSource component I would suggest reaching out to Unity on their forums.