Things were going well as we started adding audio to our project, but we recently started getting this error when we tried to call Play() on any AudioSource.
FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility
I have tried updating to Unity 2022.2.1f1, but i still get the error.
Funny thing, when I went back to 2021.3.16f1, I stopped having that issue and everything seems fine. Is there something different in 2022 that I need to account for when using Audio in WebGL? We are currently just using mp3 files.