Lately, this warning is beeing shown on my Unity’s console every couple of seconds when executing.
I dont know what it is, what could be causing it or how it affects the application performance.
The whole message goes like this:
[FMOD] MultiInstrumentStrategy::setEndTime : Too long between System updates, looping playback errors detected.
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/RuntimeManager.cs:33)
Thanks for reading