Error when building for Windows from Unreal 5.3 with FMOD plugin

Hello. I’m getting an error when trying to build my game for Windows in Unreal Engine 5.3 with FMOD. When I delete the contents of the Content\FMOD folder from the project (including the soundbanks), the error goes away and I’m able to build my game. Does anyone have any idea what might be causing this? Thanks!

Here is the error:

UATHelper: Packaging (Windows): BUILD FAILED
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave CompileFailed…
LogAudio: Display: Chunk sizes for SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed: Chunk0=28 bytes, Chunk1-N=256k
PackagingResults: Error: Unknown Error

Hi,

What version of the FMOD integration are you using?

Hello.
I have exaclty the same error when i try to package in UE5.3.2 (same message log)
with Starter VR projet for Occulus Quest3.
I don’t know the version of FMod. I don’t even know if it came with the engine.

Hi,

FMOD is an audio middleware that can be added to your Unreal Engine project. You can check the Plugins folder of your Unreal project:
image
If the plugin files are not there, the issue is unrelated to FMOD.

Hope this helps