Unreal Engine project packaging

Hello everyone, I am having issue when trying to package my project on Windows (UE 5.2):

UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘FMODStudio’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 0,8295001s to run dotnet.exe, ExitCode=6

The problem seems to be FMOD Studio related, it is installed on the engine and I used it as my main audio engine. I’ve already tried moving the FMOD plugin folder to the project folder, but no luck, still getting errors (just different). What should I do?

Are you using the directory “Engine/Plugins/Marketplace/FMODStudio”?
I believe using the marketplace directory can resolve some issues.

Is there anything else related to FMOD in the output log?
Are you able to share more of the logs?