I’ve got an interesting situation here. I set up a Snapshot a couple of days ago that simply fades out an exterior ambience, when you go inside a house. Everything works as expected. Today I created another bus for the interior ambience that fades in when the same snapshot is called.
The issue I’m having is that the Events going through the interior bus are not responding to the Snapshot. In other words, I see that audio is coming into the bus, and the bus fader moves to unity, but there is no sound coming out.
I am using Oculus Spatializer 1.36 on 2 Events feeding the interior bus. The Exterior Ambience bus is using the Oculus Ambisonic plugin.