I have PC project integrated with FMod. Everything is working fine but when I open project on Mac events not playing anymore.
Both systems have the right plugin version, I can see and play events in the content browser.
It’s only when I’m playing the game in the editor events don’t kick off.
I’m using blueprint Play node to start the event and that node is definitely used (although Auto-activate don’t work on Mac either).
It just seems that it don’t do anything.
Did anyone encounter such a strange problem?