Hi the event name in FMODStudio Changes when loaded in the Unity. I goes from lower case to pascal case.
In FMOD Studio
In Unity
Is there a way to stop this from happening? As when I rebuild and reimport the bank there is no change.
Hi the event name in FMODStudio Changes when loaded in the Unity. I goes from lower case to pascal case.
In FMOD Studio
In Unity
Is there a way to stop this from happening? As when I rebuild and reimport the bank there is no change.
Hi,
This is a minor known issue with how FMOD Studio stores strings internally - if you’re interested, the issue is explained in more detail here. Unfortunately, I can’t offer a workaround, but for your purposes it should be a purely cosmetic issue as FMOD’s path lookup is case-insensitive.
If you are running into issue with the event path not resolving properly when you try to use it in Unity, if possible could I get you to provide a screenshot of all events contained in ./SFX/MiniGameWash
and in the bank your event is assigned? Additionally, could I get your FMOD Studio, FMOD Unity, and Unity version numbers?
I was able to solve this issue by lowercasing my event path strings. I was running into this issue due to the unusual way i am calling the audio events. when i tried to use the standard way of calling the events there where no issues with it.
Thanks for you response.