I’m having an issue with renaming of event while building (or unpacking?) banks. In our weapon system several audio instances (such as gunshots, reloading, handling) are named similarly for different types of guns with upper case, ie ‘event:/guns/pistol/imi_desert_eagle/ShotSubS’ (or …/BoltOpen, or …/TriggerPull, etc). Yes, I understand that the upper case is not the best idea and we plan to rename all the events properly (like “shot_sup_s” instead of ShotSubS), however everything worked fine until we missed one audio event (“the sound ‘guns/launch/gp_25/ShotSupS’ not found”). It appeared that the FMOD/API/engine (or something else?) somehow renamed it to guns/launch/gp_25/shotSupS with the lower case letter “s”, so the event with lower “s” could be played and the one with the upper “s” is missed. The FMOD version is 2.01.07, the API version is 2.01.05. May the difference in versions of API and Studio be the cause of missing /renaming event? Or there is another problem?