Having some issues while trying to use ‘Event Instance Get Parameter’ node in UE4.
At ‘Event startup’ I am using ‘Play Event 2D’, assigning the event instance created to an FMOD event Instance variable.
Later, I am trying to access an event Parameter Value using ‘Event Instance Get Parameter’.
Using the FMOD profiler I can see the parameter value changing, while inside UE4 parameter value always returns 0.
Am I missing something?