Event Instance Get Parameter always returns 0

Having some issues while trying to use ‘Event Instance Get Parameter’ node in UE4.

At ‘Event startup’ I am using ‘Play Event 2D’, assigning the event instance created to an FMOD event Instance variable.

Later, I am trying to access an event Parameter Value using ‘Event Instance Get Parameter’.

Using the FMOD profiler I can see the parameter value changing, while inside UE4 parameter value always returns 0.

Am I missing something?

Any luck solving this one? Having the same issue

Make the variable Public/Instance Editable.

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