I have a couple of cases in a game with player attack sounds that uses an Event Instrument to play additional SFX for the players cape movement. The attack sounds are important in terms of prio, but the cape sounds are not.
So if i use an Event instrument to play an secondary event from within another event, will the prio setting of the secondary event be used? Or will Fmod only look at the primary Event’s prio settings?
Thanks for a great tool and a great forum!
Joel